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Dwarf fortress fps tips
Dwarf fortress fps tips










dwarf fortress fps tips

If this is "NO" Dwarf Fortress will use double buffering, which may reduce flickering of the screen at the expense of a possible (small) drop in frame rate. OS X users should enable "Use bright colors for bold text" in the Profile tab of their Terminal preferences. "TEXT" is only available on OS X and Linux, and uses the 8 ANSI colors with emboldening. "PARTIAL" print mode takes an additional argument similar to how the PARTIAL_PRINT value worked in previous versions, with the number representing the number of frames a changed tile is rendered before it is skipped. A technical description of what these do can be found in this post. Possible values for this are "2D", "2DSW", "2DASYNC", "STANDARD", "TEXT", "ACCUM_BUFFER", "FRAME_BUFFER", "VBO" and "PARTIAL". As such, changing this value can significantly change the performance of Dwarf Fortress on your computer. This value changes how Dwarf Fortress draws to the screen. If this is "YES", the extra space is filled with black space and the tiles are left unstretched. If this is "NO", the tiles are stretched to fit the window in the case of a resolution mismatch. The font used by Dwarf Fortress when in fullscreen mode and is "YES". The height of the screen used by Dwarf Fortress if in fullscreen mode. The width of the screen used by Dwarf Fortress if in fullscreen mode. The font used by Dwarf Fortress when in windowed mode and is "YES". The window height used when Dwarf Fortress is in windowed mode. The window width used when Dwarf Fortress is in windowed mode. Currently this is limited to creature graphics. If this is "YES", Dwarf Fortress will use the raw/graphics folder for certain tile graphics. If this is "YES", the extra space around the grid is filled with black space and the tiles are left unstretched.Ĭan be "YES" or "NO". If this is "NO", tiles will be stretched to fit to the screen if there is a resolution mismatch. If the value is 0, Dwarf Fortress chooses the best resolution for you. The height of the screen in fullscreen mode. The width of the screen in fullscreen mode. These settings are used if the token is either "NO", or "PROMPT" and the fullscreen option is chosen. If this is set to "YES", the window is kept above all other windows. If this is "YES" you can resize the window while Dwarf Fortress is running. png image in the data/art folder.Ĭan be "YES" or "NO". will make window big enough to display whole 2x2 embark site with 8x8 tileset or one embark tile with 16x16 tileset. If this value is 256 or above, it specifies the height of the window used directly. As such, the height of the window used will be the product of this value and the height of the font use. If this is below 256, this specifies the height of the grid used by Dwarf Fortress with a minimum of 25. If this value is 256 or above, it specifies the width of the window used directly. As such, the width of the window used will be the product of this value and the width of the font used. If this is below 256, this specifies the width of the grid used by Dwarf Fortress with a minimum of 80. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. The argument can be any value from 0 to 255, with 255 representing 100% volume.Ĭhange the argument from "YES" to "NO" to turn off the intro movie.Ĭhanges the window mode that Dwarf Fortress runs in. If this is "NO", it will not be possible to change the volume from the in game options menu.Ĭhanges the default volume of sound in Dwarf Fortress. Settings - init.txt Sound Ĭhange the argument from "YES" to "NO" to completely remove sound and music from the game. Arguments to the various tokens are separated from a token identifier by a colon, ':'. Each token is defined by the text between an opening square bracket, ''. You can edit the configuration files with almost all text editing software, such as Vim or Emacs.Īll data in these files is contained in what are called tokens. If you installed Dwarf Fortress on Void Linux using xbps-install, then running dwarffortress will dump the configuration files you should edit into your home directory under.

dwarf fortress fps tips

dwarffortress - editing the files under /opt/dwarffortress/data/init will not change how the game behaves.

dwarf fortress fps tips

If you installed Dwarf Fortress on Arch Linux using pacman, then running dwarffortress will dump the configuration files you should edit into your home directory under. In most cases, the configuration files for Dwarf Fortress are in the data/init folder of the directory you installed it to.












Dwarf fortress fps tips